![]() ![]() Reach sold well in most territories, moving more than three million units its first month in North America. The game grossed US$200 million on its launch day, setting a new record for the franchise. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game. ![]() Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010 the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Reach was announced at E3 2009 in Los Angeles, and the first in- engine trailer was shown at the 2009 Spike Video Game Awards. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach 's music, aiming for a more somber sound to match the story. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.Īfter releasing Halo 3 in 2007, Bungie split into teams to develop two different games-what would become Halo 3: ODST and Reach. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. ![]()
0 Comments
Leave a Reply. |